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Thread: The Future

  1. #1
    Join Date
    Oct 2005
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    New York
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    3,456

    The Future

    As you guys know, the RSL is 20 seasons old this year. It's been a pretty good run so far. Here's hoping for 20 more.

    There have been a number of changes to the league since it's inception. I think change is good. I think real world sports leagues are, much to their ultimate detriment, resistant to change. They cling to nebulous ideals like tradition and history instead of seriously considering things that can make things better, fairer, more competitive.

    We're free from a lot of those burdens. We've seen the league go from 20 teams and four divisions, to 24 teams and six divisions, and then no divisions. We've seen teams move, rebrand...we've given interleague a shot and removed it again.

    There are a couple things in the near future that I'd like to kind of condense into one post, to give you all an idea of my current assessment of the league, where it stands, and where I'd like to see it move.


    #1: We're moving to OOTP13

    The results of the poll are heartening - nearly everybody already owns, or was/is planning to purchase the new version of the game. I think the upgrade is necessary for the league to grow, and - unlike OOTP12 - there seem to be legitimate improvements for online leagues therein. I would very much like to upgrade for the 2028 season, which means the date of conversion would be Opening Day.

    For those of you who were not planning on getting the new version of the game, but want to remain in the league, I am sorry that I am "making" you make the purchase. As one method of potential discount, I suggest trying to find another league member who is willing to split the cost with you (each game license allows two active installations). If you're planning on using the program from only one machine, that second installation is no use to you and you can use it to defray the cost of the game overall.


    #2: A move to three sims per week is likely

    Probably not the most popular change in the world. I do not have a problem simming four times per week, far from it. However, I think there is something to be said for easing off the gas pedal just slightly. We've run 20 seasons in 5 years, which is a pretty good pace. Currently at our rate of 4 sims per week, each regular season takes about 7 weeks to complete. With 3 sims per week, it would take about 9 weeks to complete. I don't think 2 extra weeks is too much of a detriment - in fact, I think it's actually a positive.

    For one, I have - at times - been concerned with how quickly we blow through parts of a season. Early season storylines are lost to the breakneck speed of the rest of the year. There is very little time to savor your position, and too quickly we've gone through the next two weeks. With a bit more breathing room I think we'd see more discussion, decisions, panic...just by slightly drawing things out a bit I think we'd breath a bit of life into each season, however counter-intuitive that may sound.

    Additionally, we were all four years younger when this league started, and we are all four years older now. As most of us know, the more years that go by, the less free time you tend to find yourself with. I don't want to feel like I'm putting any undue pressure on anybody by running through the seasons at our current speed. If you've got a busy weekend you may end up missing two sims and not getting an export out for Tuesday's sim and suddenly you feel like you can't keep up with the league and maybe you should consider dropping out...I don't want the pace of the league to be a detriment to anybody at any time, and even though I don't have any HARD evidence that it IS a detriment currently, there are times when I see possible signs that it may be.

    We would likely lose the Sunday night sim, giving us a Tuesday/Thursday/Saturday schedule.


    #3: Rookie League gets the axe

    I'll be removing all Rookie League teams, likely as early as next season. No players will be removed, obviously, but the minor leagues will consist of AAA, AA, and A. The Rookie League is completely expendable and serves no real purpose except file size inflation.


    #4: Draft reduction

    The length of the first-year player draft will be reduced from 10 rounds to 7 rounds. Not a huge change, but even with the elimination of one of the minor league levels there are too many players coming into the universe overall. There are something like 500+ free agents just hanging around doing nothing. This is 70 players per year we can remove from the equation.


    #5: Talent Levels

    This...is probably the most difficult part of running an OOTP league, and it's the one I stay most involved in keeping track of. It's still very tough to keep proper perspective on the big picture when trying to maintain an "ideal" talent level within the league. Currently I would rate the league talent levels as follows:

    Starting Pitching: Healthy - top flight talent is rare & valuable but not an absolute sure thing, low-end talent is necessary for most teams but capable of surprises.

    Relief Pitching: Totally FUBAR - way, way, way too many top-flight relievers. Chalk this up to me spending too much time with inadequate knowledge of pitcher development and oversight of simple things like "50 IP means less injury chances compared to 200 IP." The talent level for relief pitchers will need some curbing in coming drafts.

    Catchers: Healthy - very tough to land a good hitting catcher, but this is by design.

    First Base: Adequate but getting healthier - Three or four seasons ago I started removing every 1B that OOTP created in the draft. I feel that first basemen should not be created, but rather they should be the guys who just can't cut it in the infield or outfield or behind the plate. For a while 1B was clogged with passable players, which led to the early retirement/banishment of still-solid aging players. There is still the occasional 1B-Only player in the draft, but this change has helped create a healthier environment and should continue this way going forward.

    Infield: Adequate but getting healthier - Top level talent is fine, however for a while it was a bit too simple to fill out your infield with decent bats or, failing that, with plus defenders. It is a bit harder doing so now, and will continue that way by design.

    Outfield: A bit wonky. I think Centerfield is ok, since it should be and is currently one of if not the hardest position to find someone to fill. I think the corner positions are far too clogged with solid players. Again, top-end talent is where it should be, but it appears far too easy to find capable talent in the outfield. This will be adjusted in upcoming drafts.

    Why put all this here? I want you guys to know how I am currently evaluating the league. If I had to sum it up, I would say it is a bit too overcrowded with "ok" talent. Last year's draft was one of the deepest ever (inexplicably...because that certainly was not my intention, but again things can get a bit muddled when you have 250 players to edit).

    So, please don't freak out if subsequent drafts seem more shallow...I think there a few areas of adjustment to be made.


    #6: Playoff Format

    Ok, many of you know that if I had my way the playoffs every year would be only one round long. I'm a big fan of the old school format where the team on top of the league after the regular season goes to the World Series. That said, I do understand the benefit of having more teams in the playoffs since this is a fake online league.

    I think our current playoff system is fine, but I would like to (as I did previously) push for a new format in the first round. I think the 2H/3A/2H system sucks, and is unfair to the teams who finish #1 and #2. I think a first round system of 2A/5H is much better. The win difference between #1 and #4, for example, is sometimes as much as 15-20 games, I don't think this format is uncalled for.

    There will probably be a new poll up on this in a few days.


    #7: Live from New York

    OOTP13 has an intriguing new feature called Real Time Simulation Mode. It allows your solo league to run in the background in real time, simulating each game pitch-by-pitch according to the time of day. There are a number of different speeds you can use, and it's a very nifty addition (and a step in a very cool direction).

    Right away, I put my mind to work trying to figure out a way that we could possibly feature this in the RSL. Really, the Real Time Sim mode is designed for solo leagues, since there's no way to automatically update anything connected with an online league. However, as we've done in the past, it is possible to set up a broadcast of my screen...which means it may be possible to basically broadcast this to everybody.

    In conjunction with the program xsplit and the site Twitch TV, I could conceivably begin a real-time sim at 8 AM each morning, broadcasting the application as it runs the games. You'd see the screen that looks much like this:



    Running at a speed of factor 20, one week would finish running in about 8 hour and 30 minutes. Which would mean I could come home and upload the file at the same time as always. If you're not interested in the real-time sim, then you can download the new file at the same time as always. And otherwise, you can whittle away the hours at work keeping tabs on what's happening in that day's sim.

    There needs to be further experimentation on this, but it's something I'd really like to do if possible.


    Now, keep in mind that none of the above points are set in stone. I just wanted to fill you all in on where I think the league is at and where I'd like the league to go in the near future.


    Questions, comments.....go

  2. #2
    Join Date
    Mar 2008
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    Re: The Future

    I support all of this, and I'd like to throw in major support for reducing to 3 sims a week. Real Life (TM) has gotten a lot busier in the last year for me, and there are no indications that it's slowing down anytime soon. I love the RSL and already spend far too much of my time with it, and it would ease my mind to miss less exports and have more time between sims - especially on the weekends - to get my shit together.

    Like you said, all of us founding owners have aged four years right along with the league and I suspect I'm not the only one who has gotten busier.
    Owner of the RSL Philadelphia Spectres
    Reigning Champion of the Current League

    tadashi: i'd love to create a league based solely on suggestions from OOTPdev and see what happens
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    In Greg We Trust

  3. #3
    Join Date
    Mar 2002
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    Re: The Future

    Thank you for mentioning "20 more" right off the bat. Any time I see you make a big post, I worry that this is the end.

    I don't have a problem with anything in here. Implement as you see fit! But maybe someone will come into the thread all angry-like, and then we can get into it. That'd be fun too.
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  4. #4
    Join Date
    Nov 2006
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    Re: The Future

    AAAHHHGGGG! Change!




    But seriously, these sound like exciting (and understandable) developments for the league. Onward and upward!

  5. #5
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    Re: The Future

    Those live sims would totally cut into any productivity at work or school, so it's clearly a good idea.
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  6. #6

    Re: The Future

    Yes, I know I'm not part of the league, but I thought I'd chime in with some feedback as the commish of "that other league," since these are the sorts of ideas I have to consider for the SCMLB.

    Quote Originally Posted by Buane View Post
    #1: We're moving to OOTP13
    I'm hearing good things about it. Need to do more investigation. Not planning to move the SCMLB yet, going to wait for patches at least and get feedback from the owners, but I think it's something we have to consider. As of right now we have little chance of getting new people -- a big deal considering that the SCMLB has many unowned teams right now. I think you guys have fewer vacancies, but I'm sure you have the same concerns.

    #2: A move to three sims per week is likely
    I've been running three sims a week in the SCMLB, and no one seems to be complaining. I think it's a good move; four per week is a bit much for the commissioner, and it seems tough to keep up with as an owner.

    #3: Rookie League gets the axe
    Interesting. I'm all for deflating the files a bit. One thing I find with the AAA/AA/A/Rookie setup is that the AI always tells me to promote guys to Short Season A. Makes me wonder how development is affected by the minor league structure.

    #4: Draft reduction
    This is probably a really good idea. From a realist perspective, I hate having the draft compressed into so few rounds as it is, but the game has never handled prospect development variance very well. Not enough guys bust, and not enough fringe prospects break out to become decent players. I typically find that everyone after round 6 is typically irrelevant filler.

    #5: Talent Levels
    Hard for me to say much about this; I'm not familiar enough with the overall talent balance in this league or SCMLB. I do think the defensive variance tends to be too much in the leagues I've played in -- too many guys with 10 range and then too many guys with 1's and 2's. Most guys should be about average on defense. And I think we have a similar problem with too much middle infield quality, but maybe that's because my current team is stacked in the infield right now and horrible at other positions.

    #6: Playoff Format
    Not familiar with the RSL playoff format, no comments right now.

    #7: Live from New York
    I don't have any plans to do this with the SCMLB -- too much work, too little reward. Honestly the real-time thing sounded gimmicky and annoying when I heard of it. But if you can get it going, it does sound impressive to be able to do that in an online league! Certainly adds to the immersion, if people have time to follow it.

  7. #7
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    Re: The Future

    I'm cool with everything. I do want to point out that infield talent seems hard to come by right now but poor right now but im guessing thats just in comparison to outfielders because most of us have 2-4 major league ready outfielders sitting in AAA. I'm sure this will shake out over time.

  8. #8
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    Re: The Future

    Unless we can see linescores for every team in the league, I don't really get the purpose of the Live sim idea. Seems like a waste of time/effort, but that's just me I guess. If it is put in place, I wouldn't bother looking at it for a multitude of reasons.
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  9. #9

    Re: The Future

    Quote Originally Posted by Tavarin View Post
    Those live sims would totally cut into any productivity at work or school, so it's clearly a good idea.
    I agree. I would definitely browse at it throughout the day.

  10. #10
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    Re: The Future

    As someone who lives in the future, I say, we must move forward, not backward; upward, not forward; and always twirling, twirling, twirling towards freedom!
    RSL - Montreal Royals - 2031 Champions
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  11. #11
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    Re: The Future

    Quote Originally Posted by jadacormier View Post
    As someone who lives in the future, I say, we must move forward, not backward; upward, not forward; and always twirling, twirling, twirling towards freedom!
    Abortions for some, miniature American flags for others!
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  12. #12
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    Re: The Future

    All league changes sound good to me.

    I like the 5H-2A split for first round playoff games. I feel like too much in recent seasons the 4 seed has beaten the 1 seed, including my team pulling off that feat, so any advantage given to a team for finishing the regular season with the best record in the conference I think is completely warranted.
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  13. #13
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    Re: The Future

    I will support whatever changes are made.

  14. #14
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    Re: The Future

    Everything sounds good. Anyone want to team together for a purchase of 13?
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  15. #15
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    Re: The Future

    Quote Originally Posted by Becks6 View Post
    Everything sounds good. Anyone want to team together for a purchase of 13?
    Let's do it.
    Owner of the RSL Philadelphia Spectres
    Reigning Champion of the Current League

    tadashi: i'd love to create a league based solely on suggestions from OOTPdev and see what happens
    Felix: well it wouldn't be an online league

    In Greg We Trust

  16. #16
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    Re: The Future

    ill own the new one on thursday and ill be good to go.
    Codone

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  17. #17
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    Re: The Future

    OOTP13 Purchased, good to go
    Codone

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  18. #18
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    Re: The Future

    I like all the changes. The relief pitching talent being Fubar will probably fix itself in OOTP 13, since the drafts in OOTP 13 are no longer filled with 4.5 to 5 star MR's. I know that not having 5 star MR's filling up the draft pool is one thing that I like about OOTP 13. I'm glad they finally fixed it.
    Dave, Dallas Power GM

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