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Thread: Rising Star League Rules

  1. #1
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    Rising Star League Rules

    Initial League File

    LEAGUE RULES




    1. History
    a. The Rising Star League began play in 1990, with computer simulation taking place until the conclusion of the 2007 season.

    b. Simulation was halted at the conclusion of each simulated season to edit Draft classes as well as introduce new Free Agents and adjust league modifiers in order to create realistic and fair results.


    2. League Information
    a. Structure
    i. The League is split geographically into the Eastern and Western Conferences, housing 12 teams each.

    ii. Each Conference is split into three divisions, housing 4 teams each.

    iii. Neither Conference uses the Designated Hitter rule.
    b. Playoffs
    i. All division winners will reach the playoffs, plus a wild card team from each league. The Wild Card and League Championship Series are best-of-7 series in the 2-3-2 format.

    ii. The two League Champions will face each other in the World Series. The World Series is a best-of-9 series in the 2-2-2-2-1 format.


    3. General Managers
    a. Qualifications
    i. General Managers of all skill and experience levels will be permitted to join the league.

    ii. General Managers must be able to be reached via Private Message, E-Mail, or AIM/Instant Messenger Service.
    b. Responsibilities
    i. General Managers shall be responsible for the operation and maintenance of their team at all times.

    ii. General Managers must, at all times, act within the best interests of their team and of the league. Should the actions of any GM be called into question regarding adherence to this rule, the Commissioner will make a ruling that may range from no penalty to league expulsion.

    iii. General Managers must maintain an active role in maintaining their team. While making an export prior to every sim is not required nor expected, it is recommended that a GM keep up with exporting roster changes at least once per simulated month.

    iv. General Managers may also contact the Commissioner at any time if they wish any roster or strategy changes to be made.

    v. General Managers deemed to be inactive by the Commissioner will be replaced at the Commissioner’s discretion. Prolonged absences shall always be tolerated should the league be made aware ahead of time.


    4. The Commissioner
    a. The Commissioner reserves the right to modify or add rules at any time deemed to be in the interest of the League.

    b. League disputes will be settled by the Commissioner. Any complaints or questions should be made to him directly.
    i. Team Ownership

    1. The Commissioner, being responsible for many behind-the-scenes aspects of the League, may not run a team himself. He may, at his discretion, take control of a team or teams during an ownerless period in order to prevent the team(s) from becoming unattractive to potential General Managers.

    2. A team under Commissioner Ownership is not permitted to make trades. A team under Commissioner Ownership may sign free agents, but only after the start of Spring Training.

    3. A team under Commissioner Ownership is not permitted to operate at a financial loss.


    5. Simulation Schedule
    a. There will be four simulations per real-life week.

    b. The simulations will cover 7 days, from Sunday through Saturday.

    c. Simulations will occur at the following times: Sunday night (exports due 9 PM EST), Tuesday evening (due 5 PM EST), Thursday evening (due 5 PM EST), Saturday morning (due 10 AM EST).

    d. Special exceptions to the normal simulation schedule should be expected. The Commissioner will notify the General Managers of any alterations to the upcoming simulation via the current RSL Season thread on the forums.


    6. League Specifics
    a. Talent Display
    i. The League will operate under a Potential-Only system for player skills. Actual Talent ratings will be hidden, and no star-ratings will be displayed.

    ii. Talent Potential will be displayed on a 1-10 scale.
    b. Arbitration
    i. Players become arbitration eligible after two years (344 days) of service time.

    ii. Players who have accumulated five years (860 days) of service time are eligible for Free Agency.

    iii. Arbitration-eligible players may be released after the postseason if a team wishes to avoid awarding them arbitration.

    iv. There will be no voiding of a player’s contract once arbitration has been awarded.
    c. Waivers/DFA
    i. The League’s waiver period is set at 8 days.

    1. Waiver claims may be made through the game’s interface or by requests made of the Commissioner.
    ii. The League’s DFA period is set at 22 days.

    1. If players who refuse assignment to a Minor League team are designated for assignment past the 22 day limit, it will be interpreted as an intention to release the player in question. The Commissioner will release the offending player in such instances. In instances where a player is designated for assignment past the 22 day limit but is willing to accept a minor league assignment, the Commissioner will assign that player to the team's AAA affiliate.
    d. The Disabled List

    i. The Disabled List has been shortened from 15 games to 14 games to make it more sim-friendly.

    ii. The 60-day disabled list has been left as-is.

    iii. Abuse of the 60-day Disabled List will not be tolerated. Players whose DL stints have ended and their injuries healed must be removed from the Disabled List in an understandable amount of time. Failure to comply will be met with escalating penalties.
    e. Free Agency

    i. Players with more than 5 years (860 days) of service time are eligible for Free Agency.

    ii. Teams may bid on Free Agents through the game interface, or by sending bid information to the Commissioner.

    iii. Contract Incentives

    1. Teams may not make individual contract incentive offers of more than 100% of a player’s annual guaranteed salary. For example, a player offered a one-year contract of $10 Million may be offered, at most, Plate Appearance and MVP Bonuses of $10 Million each.

    2. Teams who offer invalid contracts will be notified by the Commissioner’s office. The offending contract will be restructured, re-appropriating incentive money as guaranteed money until the contract is properly structured, or the team will have the option of simply voiding the offending contract. In the case of an offending contract that goes unnoticed for a significant period of time, if the offending team is a first-time offender then an equitable resolution will be adjudicated by the Commissioner on a case-by-case basis. If the offending team is a repeat offender, there will be no option but a forced contract restructuring.
    Last edited by Buane; 11-19-2009 at 01:50 AM.

    Rising Star League - Commissioner (Latest Sim Results)

    SCMLB - Kansas City Royals: 191-133 (.590)
    AL Central Champions: 2011

  2. #2
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    Re: Rising Star League Rules


    f. Player Trades
    i. Player trades shall be made outside of the game. Trades must be posted and confirmed in the appropriate Trade thread on the forums. Trades will be processed at the conclusion of the next simulation, or at an earlier date if it is convenient for a new file to be generated.

    ii. Trades may include Draft Picks in the next two upcoming drafts, and Conditional Draft Picks in the next three.

    iii. Trades may include Conditional Draft Picks. Conditions for Conditional Draft Picks must be clear, and plainly agreed upon and confirmed in the Trade Thread by both parties. Any disputes involving Conditional Draft Picks will be settled by the Commissioner.

    iv. Sign-and-trade deals may be processed by request through the Commissioner. The signing price in such cases must always be the exact contract the player is “asking” for.

    v. Players signed as free agents may not be traded until June 1st of that season.

    vi. The trade deadline is July 31st. After the deadline passes, players with any major league service time in the current season must clear waivers prior to being traded.

    vii. After the end of the regular season, no trades may be processed until the Free Agent Filing Date passes, at which point regular non-waiver trades may once again be executed.

    viii. All trades are subject to the discretion of the Commissioner. Trades will be voided if they are found to be significantly unbalanced, in violation of league rules, or damaging to the integrity of the league. The Commissioner also may choose to waive or alter any rule governing trades as he deems appropriate, based on any extenuating circumstances, perceived or real, and any trade decision he makes is binding and within his authority to make.
    g. League Financials
    i. Financials have been set to "Use Entire Revenue."

    ii. Because this function operates confusingly, teams' budgets will be manually adjusted at the end of each season to accurately reflect the team's total revenue from the previous season, rounded up to the nearest million. This adjustment also takes into account any changes in a team's media contract.
    h. League Schedule
    i. The Rising Star League will use a 162-game schedule

    ii. The League schedule features 22 games against intra-division opponents, and 12 games against other intra-conference opponents.

    iii. The League schedule does not include interleague play.

    iv. The League schedule is custom made, and is not a generic game-generated schedule. This means teams will have different off days, instead of the default schedules lining up all teams schedules exactly the same.
    i. First-Year Player Draft
    i. The Rising Star League First-Year Player Draft will take place in the game on March 1st. Draft picks will be made in the appropriate Draft thread, or utilizing the Draft utility, on the forums. Picks will run simultaneously with the Offseason period in order to save time.

    ii. The First-Year Player Draft will be ten rounds in length.

    iii. Teams may not trade Draft Picks beyond the next two drafts, or Conditional Draft Picks beyond the next three.

    iv. Draft order will be determined by previous' season's record. Playoff teams will be the final eight picks, with record determining the order of picks #17-24 with one exception: The World Series Runner Up and Champion will be the second to last and last picks, respectively.
    j. Foreign Leagues
    i. Foreign Leagues run relatively simultaneously with the RSL season. The NPB, or Nippon Professional Baseball, is a Japanese league which operates a 146-game schedule beginning in early May. The CBL, or Cuban Baseball League, operates a 90-game schedule beginning in late August. The EBF, or European Baseball Federation, operates a 120-game schedule beginning in mid-July.

    ii. International Free Agency
    1. NPB players become International Free Agents after 9 seasons of service time.

    2. EBF players become International Free Agents after 4 seasons of service time.

    3. CBL players do not become International Free Agents at any regular interval, though players will occasionally opt for International Free Agency if they no longer wish to play in Cuba.

    4. Prior to February 1st, International teams are under a roster freeze. The NPB and EBF are permitted to bid on RSL free agents following the passing of February 1st each offseason. The CBL does not bid on International Free Agents.
    iii. Posting System

    1. Players from the NPB may be posted by their team at any time during the offseason. Typically this is done early in the offseason, and with players who are entering their 9th and final season of team control. Bidding on posted players is done via closed bid, with the winning bid subtracted from the winning team's cash-on-hand. The player is also awarded a two-year contract worth the total bid.

    2. Players from the EBF may not be posted.

    3. Players from the CBL may be posted by their team at any time. Typically this is done prior to the CBL's opening day, and with players who are young and unproven. Bidding on posted players is done via closed bid, with the winning bid subtracted from the winning team's cash-on-hand. The player is awarded a minor league contract.

    Last edited by Buane; 03-22-2010 at 05:50 PM.

    Rising Star League - Commissioner (Latest Sim Results)

    SCMLB - Kansas City Royals: 191-133 (.590)
    AL Central Champions: 2011

  3. #3
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    Re: Rising Star League Rules

    Stadium Construction & Relocation


    New Stadium Costs


    Base Cost: $170,000,000

    Artificial Surface: +$10,000,000
    Grass Surface: +$50,000,000

    Open Stadium: +$10,000,000
    Domed Stadium: +$50,000,000
    Retractable Roof Stadium: +$100,000,000

    Code:
    
    Seating:
    
    31,000-35,999 seats: $0            +   $5,000,000 per 1000 seats
    
    36,000-40,999 seats: $25,000,000   +  $10,000,000 per 1000 seats
    
    41,000-45,999 seats: $75,000,000   +  $15,000,000 per 1000 seats
    
    46,000-55,999 seats: $150,000,000  +  $20,000,000 per 1000 seats
    
         > 55,999 seats: $350,000,000  +  $25,000,000 per 1000 seats
    Under this system, a 31,000 seat, open stadium with a grass field would cost $230 Million. A 42,000 seat domed stadium with artificial turf would cost $320 Million, and a 54,000 seat stadium with a retractable roof and grass field would cost $630 Million.

    Now, obviously teams will never have that much money. So luckily, teams will be responsible for only a portion of this cost. First, 15% of the total cost must be paid by the team upon moving into the new stadium. Then, an additional 10% of the total cost must be paid in a minimum of 2% increments over the next five years they call that ballpark home. A team may choose to pay off this remaining 10% as quickly as they want, but must pay at least 2% per year.

    The remaining 75% of the total cost is deferred to the city, taxpayers, and private organizations to fund.

    So let's pay off a hypothetical stadium. For our previously mentioned 42,000 seat stadium that costs $320 Million, a team must pay $48 Million (15%) before moving into the completed park, and at least $8 Million (2.5%) each year for the next four years. If the team has excess cash-on-hand and wishes to pay off the remaining 10% quickly, they can do so. For example, a team could pay the $48 Million to move into the stadium, and then the remaining $32 Million all at once and have paid off the entire stadium.



    Stadium Construction is not spontaneous, so a period of at least 1 year is required from the announcement and approval of a construction plan before the team can move into the new park.

    Stadium Construction also carries the bonus of creating a mandatory Fan Interest minimum for the first five seasons of a stadium’s life, and other bonuses as well depending on the type of stadium constructed.

    Fan Interest Opening Day Minimum

    Minimums:

    Year 1: 85
    Year 2: 80
    Year 3: 75
    Year 4: 70
    Year 5: 65

    Bonuses:

    Artificial Surface: -5 Fan Interest (5 years)
    Grass Surface: +10 Fan Interest (5 years)

    Open Stadium: +0 Fan Interest
    Domed Stadium: +5 Fan Interest (5 years), +1 Market Size (permanent)
    Retractable Roof Stadium: +10 Fan Interest (5 years), +1 Market Size (permanent), +1 Fan Loyalty (permanent)

    This means that a team moving into their new open, grass field stadium will have their Fan Interest set to a minimum of 85 prior to Opening Day - but stadium bonuses bring that to 95. If a team's fan interest is above the minimum, the bonuses still take effect.


    Independent of a team’s troubles on the field, a new stadium is a good way to keep your fans excited and give them a reason to purchase tickets as you head into each new season. Of course, they are not a cure-all for revenue woes, as they can take up to five years to finish "paying off." In the long term, however, stadium construction makes financial sense. Think of it as a long-term investment.


    New stadiums come with a 15-year contract. Teams may not move out of their newly built stadium for 15 seasons.


    Relocation:


    The Commissioner will keep a list updated of various cities/markets that are available for relocation. If a team wishes to relocate, they must first submit their plan to the Commissioner, complete with New Stadium Construction plans, Team Name Change (if any) and New Logo or Jersey designs. If the Commissioner approves, the proposal will be voted on by the league. If the proposal passes (more than 50% of the league approves), the team will relocate upon completion of their new stadium.

    If you joined the league after the start of the 2013 Season, you may not relocate a franchise until you've been a member of the league for five seasons, or receive a special exemption from the Commissioner.

    Relocation maintains a new stadium’s Fan Interest effects, but will drop the team’s Fan Loyalty possible to 1/10 (Practically Nonexistant). The benefit to relocation is a possible Market Size upgrade, if the team moves to a larger market than it is coming from. Market size will be provided alongside any available market locations by the Commissioner.
    Last edited by Buane; 04-01-2010 at 11:37 AM.

    Rising Star League - Commissioner (Latest Sim Results)

    SCMLB - Kansas City Royals: 191-133 (.590)
    AL Central Champions: 2011

  4. #4
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    Re: Rising Star League Rules

    Stadium Renovation

    note: all renovations must be requested before new year's day of the year that you want the changes to take effect during.


    As an alternative to building a new stadium, owners may choose to renovate their current stadium during the offseason. Owners may renovate their stadiums in a variety of ways: adding seating capacity, upgrading park facilities, increasing parking space, or even changing the dimensions of their park. The team is responsible for shouldering 100% of the cost of Stadium Renovations.

    Adding Seating Capacity:

    Owners may add seats only twice at each level during the life of a ballpark.

    Add Field Level Seating:

    +200 Seats - $2,000 per seat, +1 Fan Interest, Decreased foul ground causes Ballpark Factor adjustment of AVG +0.007
    +500 Seats - $2,000 per seat, +3 Fan Interest, Decreased foul ground causes Ballpark Factor adjustment of AVG +0.015
    +1000 Seats - $2,000 per seat, +7 Fan Interest, Decreased foul ground causes Ballpark Factor adjustment of AVG +0.035
    +2000 Seats - $2,000 per seat, +15 Fan Interest, Decreased foul ground causes Ballpark Factor adjustment of AVG +0.070

    Note: 2000 Field Level Seats is considered the "maximum" that may be added over a stadium's lifetime.

    Add Loge Level Seating:

    +200 Seats - $4,000 per seat, +10 Fan Interest
    +500 Seats - $4,000 per seat, +5 Fan Interest
    +1000 Seats - $4,000 per seat
    +2000 Seats - $4,000 per seat, -5 Fan Interest
    +3000 Seats - $4,000 per seat, -10 Fan Interest

    Note: 5000 Loge Level Seats is considered the "maximum" that may be added over a stadium's lifetime.

    Add Upper Deck Seating:

    +500 Seats - $1,000 per seat
    +1000 Seats - $2,000 per seat
    +2000 Seats - $2,000 per seat
    +3000 Seats - $3,000 per seat, -5 Fan Interest
    +5000 Seats - $4,000 per seat, -10 Fan Interest
    +7000 Seats - $4,000 per seat, -15 Fan Interest
    +10000 Seats - $5,000 per seat, -35 Fan Interest

    Add Bleacher Seating:

    +200 Seats - $2000 per seat
    +500 Seats - $2000 per seat
    +1000 Seats - $3000 per seat
    +2000 Seats - $3000 per seat
    +3000 Seats - $4000 per seat

    Add Standing-Room-Only "Seating":

    +200 Seats - $250 per seat, -5 Fan Interest
    +500 Seats - $250 per seat, -10 Fan Interest
    +1000 Seats - $250 per seat, -15 Fan Interest
    +2000 Seats - $250 per seat, -20 Fan Interest
    +3000 Seats - $250 per seat, -25 Fan Interest


    Adding Parking Capacity:

    As stadiums add seating, it is a good idea to increase parking capacity. While not mandatory, stadiums that operate with too wide a difference between their seating capacity and their parking availability will upset their fans. It is recommended that stadiums provide one parking space for every two seats in their stadium. (New stadiums are/were built with sufficient parking spaces, a cost shouldered by the city).

    Add Parking Capacity:

    The cost of one space is $1,000.

    +500 Spaces - $500,000
    +1000 Spaces - $1,000,000
    +2000 Spaces - $2,000,000
    +3000 Spaces - $3,000,000

    And so on. Parking can be purchased in whatever quantity you desire.


    Parking Deficiency Penalties:

    0001-0499 Parking Spaces Needed: -1 Fan Interest Annually
    0500-0999 Parking Spaces Needed: -3 Fan Interest Annually
    1000-1999 Parking Spaces Needed: -5 Fan Interest Annually
    2000-2999 Parking Spaces Needed: -7 Fan Interest Annually
    3000-4999 Parking Spaces Needed: -10 Fan Interest Annually
    5000+ Parking Spaces Needed: -15 Fan Interest Annually, -1 Fan Loyalty Annually


    In other words, if you add 6000 seats to your stadium, it is recommended (but not required) that you increase parking capacity by 3000 spaces, lest you suffer a -10 Fan Interest Penalty at the beginning of every season.


    Improving Stadium Facilities:

    Owners may also put money towards improving their park facilities each year. This money goes towards advertising, improving stadium services, increasing security, adding bathrooms, beautifying concourses, etc. Owners may improve their stadium facilities in the offseason, however improvements made within one year of other improvements will yield 50% of the last improvement's results, as it's less effective to improve upon what has recently been improved upon. Improving Stadium Facilities will not increase Fan Interest beyond 100.

    It is also more expensive to Improve the Stadium Facilities of Larger Stadiums. A 50,000 seat stadium, for example, has more gift shops, snack stands, bathrooms, and in general more of everything that needs maintenance etc.

    30,000-34,999 Seats:

    $1,000,000 Spent: +5 Fan Interest
    $3,000,000 Spent: +10 Fan Interest
    $9,000,000 Spent: +20 Fan Interest
    $20,000,000 Spent: +35 Fan Interest
    $34,000,000 Spent: +50 Fan Interest

    35,000-39,999 Seats:

    $1,500,000 Spent: +5 Fan Interest
    $4,000,000 Spent: +10 Fan Interest
    $11,000,000 Spent: +20 Fan Interest
    $24,000,000 Spent: +35 Fan Interest
    $39,000,000 Spent: +50 Fan Interest

    40,000-44,999 Seats:

    $2,000,000 Spent: +5 Fan Interest
    $5,000,000 Spent: +10 Fan Interest
    $13,000,000 Spent: +20 Fan Interest
    $27,000,000 Spent: +35 Fan Interest
    $43,000,000 Spent: +50 Fan Interest

    45,000-49,999 Seats:

    $3,000,000 Spent: +5 Fan Interest
    $6,000,000 Spent: +10 Fan Interest
    $15,000,000 Spent: +20 Fan Interest
    $30,000,000 Spent: +35 Fan Interest
    $50,000,000 Spent: +50 Fan Interest

    50,000-59,999 Seats:

    $4,000,000 Spent: +5 Fan Interest
    $7,500,000 Spent: +10 Fan Interest
    $17,000,000 Spent: +20 Fan Interest
    $35,000,000 Spent: +35 Fan Interest
    $60,000,000 Spent: +50 Fan Interest

    60,000+ Seats:

    $5,000,000 Spent: +5 Fan Interest
    $9,000,000 Spent: +10 Fan Interest
    $20,000,000 Spent: +20 Fan Interest
    $40,000,000 Spent: +35 Fan Interest
    $70,000,000 Spent: +50 Fan Interest


    Ballpark Fence and Field Adjustments:

    Owners may also remove and replace their outfield fences during the offseason. This may be done as many times as the owner wishes.

    Limitations:

    Due to the original construction of the outfield and the bleacher seats, outfield walls may not be moved back more than 8 ft. from their original position.

    Due to the original construction of the outfield seats and their line of sight to the field, outfield walls may not be raised more than 5 ft. above their original height.

    There are minimums for stadium dimensions, mandated by the Commissioner's office. The minimums, from Left to Right: 300/330/350/370/350/330/300.

    The minimum wall height is 4 ft.

    Fence Adjustments:

    Owners may choose to move any of the three outfield wall portions: Left, Right, or Center Field. The cost to move any portion of the wall is $1,000,000. Owners may choose to extend or shrink any of the three outfield wall portions. The cost to shrink or extend a portion of the wall (buy a new wall) is $1,000,000.

    In other words, an owner who wishes to bring his 9' Left Field wall in from 328 Feet must pay $1,000,000. He may then replace that wall anywhere from 336 feet, to 300 feet. He may also raise the wall to as much as 14 feet tall, or shrink it to 4 feet. Moving the Left Field wall moves all three portions: Left Field Line, Left Field, and Left-Center. The shape of the ballpark does not change after construction.

    All these adjustments will change the park dimensions: Changing the leftfield walls affects RHB, changing the rightfield walls affects LHB, and changing the centerfield walls affects both RHB and LHB equally.

    Wall Distance:

    +1 Foot: Ballpark Factor Adjustment of -0.006 for corresponding field HR, Ballpark Factor Adjustment of +0.002 for Average, Doubles, and Triples.
    -1 Foot: Ballpark Factor Adjustment of +0.006 for corresponding field HR, Ballpark Factor Adjustment of -0.002 for Average, Doubles, and Triples.

    Wall Height:

    +1 Foot: Ballpark Factor Adjustment of -0.006 for corresponding field HR, Ballpark Factor Adjustment of +0.002 for Doubles.
    -1 Foot: Ballpark Factor Adjustment of +0.006 for corresponding field HR, Ballpark Factor Adjustment of -0.002 for Doubles.

    Groundskeeper & Maintenance Instructions:

    Each offseason, Owners in stadiums with real grass surfaces may instruct their head groundskeeper to grow the grass to one of three different heights and thicknesses for the following year: low, moderate, and high.
    • Low: Ballpark Factor Adjustments of +0.020 for AVG, +0.030 for Doubles, +0.060 for Triples.
    • Moderate: No Adjustments.
    • High: Ballpark Factor Adjustments of -0.020 for AVG, -0.030 for Doubles, -0.060 for Triples.
    Each offseason Owners in domed stadiums may instruct their maintenance crew to rig their ventilation equipment for one of seven settings for the following year:
    • Out to Left: Ballpark Factor Adjustments of +0.020 for RHB AVG, +0.050 for RHB HR.
    • Out to Right: Ballpark Factor Adjustments of +0.020 for LHB AVG, +0.050 for LHB HR.
    • Out to Center: Ballpark Factor Adjustments of +0.010 for RHB AVG, +0.010 for LHB AVG, +0.020 for RHB HR, +0.020 for LHB HR.
    • Calm: No Adjustments.
    • In from Left: Ballpark Factor Adjustments of -0.020 for RHB AVG, -0.050 for RHB HR.
    • In from Right: Ballpark Factor Adjustments of -0.020 for LHB AVG, -0.050 for LHB HR.
    • In from Center: Ballpark Factor Adjustments of -0.010 for RHB AVG, -0.010 for LHB AVG, -0.020 for RHB HR, -0.020 for LHB HR.
    Owners in Retractable Roof stadiums may not make any adjustments.
    Last edited by Buane; 06-11-2009 at 10:24 AM.

    Rising Star League - Commissioner (Latest Sim Results)

    SCMLB - Kansas City Royals: 191-133 (.590)
    AL Central Champions: 2011

  5. #5
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    Re: Rising Star League Rules

    Stadium Naming Rights

    Teams may decide to partner with Corporations to help defray some of the costs behind building a new stadium, or to add extra revenue to their books. The Commissioner will keep a list of all current Corporations interested in sponsoring a Stadium, as well as their current offer for both new and current stadiums. All payments listed below are made as annual payments, and cannot be paid up-front as a lump sum. The Cash benefits for stadium naming rights are paid to the team on Opening Day each season.

    Naming Rights Contracts may not be canceled by a team before their contract has run its full course. When a contract expires, the team will be given the option to renew the contract at the same terms/rate as originally signed.

    Every Corporate Sponsorship carries with it a penalty of -2 Fan Loyalty. This penalty only applies once, and only applies the first time a Corporate Sponsor acquires the stadium's naming rights.


    Available Corporate Sponsors:

    Pepsi-Cola - Under Contract with DENVER (expires after 2017)
    • New Stadium: $7 Million per year for 10 Years
    • Existing Stadium: $5 Million per year for 3 Years
    • Restriction: Western Conference Only
    Google - Under Contract with ATLANTA (expires after 2027)
    • New Stadium: $4 Million per year for 15 Years
    • Existing Stadium: No Offer
    • Restriction: Domed Stadium Only
    • Bonus: +5 Fan Interest Annually
    • Bonus: +1 Market Size
    AT&T - Under Contract with BALTIMORE (expires after 2018)
    • New Stadium: $5 Million per year for 10 Years
    • Existing Stadium: $3 Million per year for 4 Years
    • Bonus: +$2 Million for Division Championship
    • Penalty: -$2 Million for 90 Losses
    Samsung Electronics
    • New Stadium: $5.5 Million per year for 12 Years
    • Existing Stadium: $3.5 Million per year for 4 Years
    • Restriction: Market Size at least "Big"
    • Bonus: +1 Market Size for World Championship
    Viagra
    • New Stadium: No Offer
    • Existing Stadium: $10 Million per year for 5 Years
    • Penalty: -10 Fan Interest Annually
    McDonalds
    • New Stadium: $4.5 Million per year for 10 Years
    • Existing Stadium: $3 Million per year for 3 Years
    • Restriction: Market Size at most "Slightly Above Average"
    • Bonus: +15 Fan Interest for Division Championship
    • Penalty: -5 Fan Interest Annually
    Sony - Under contract with PHILADLEPHIA (Expires after 2019)
    • New Stadium: $6 Million per year for 12 Years
    • Existing Stadium: $4 Million per year for 6 Years
    • Bonus: +$2 Million for 50 Home Wins
    • Penalty: -$2 Million for 50 Home Losses
    Kroger - Under contract with MIAMI (Expires after 2024)
    • New Stadium: $5.5 Million per year for 10 Years
    • Existing Stadium: $3.5 Million per year for 5 Years
    • Restriction: No EC North Teams
    Aetna - Under contract with SEATTLE (Expires after 2032)
    • New Stadium: $8 Million per year for 15 Years
    • Existing Stadium: No Offer
    • Restriction: Stadium seats 40,000 or fewer
    Staples - Under contract with SAN FRANCISCO (Expires after 2023)
    • New Stadium: $6.5 Million per year for 10 Years
    • Existing Stadium: $3.5 Million per year for 3 Years
    • Penalty: -10 Fan Interest Annually
    • Bonus: +15 Fan Interest Annually if Team primary/secondary color is Red
    Nike
    • New Stadium: $2 Million per year for 10 Years
    • Existing Stadium: $1.5 Million per year for 10 Years
    • Bonus: +$1 Million/yr. per Playoff Appearance
    Aflac
    • New Stadium: $7.5 Million per year for 10 Years
    • Existing Stadium: $4.5 Million per year for 5 Years
    • Penalty: -5 Fan Interest Annually
    ESPN - Under contract with WASHINGTON (Expires after 2020)
    • New Stadium: $3 Million per year for 15 Years
    • Existing Stadium: $2 Million per year for 5 Years
    • Restriction: EC Only
    • Penalty: -1 Fan Loyalty
    • Bonus: +1 Market Size
    • Bonus: +$0.5 Million per Home Playoff Win
    Molson - Under contract with TORONTO (Expires after 2026)
    • New Stadium: $7.5 Million per year for 10 Years
    • Existing Stadium: $4.5 Million per year for 6 Years
    • Restriction: Canadian Team Only
    Anheuser-Busch
    • New Stadium: $9 Million per year for 25 Years
    • Existing Stadium: $5 Million per year for 7 Years
    • Penalty: -5 Fan Interest Annually

    More Sponsors will be added from time to time!
    Last edited by Buane; 05-22-2010 at 12:57 PM.

    Rising Star League - Commissioner (Latest Sim Results)

    SCMLB - Kansas City Royals: 191-133 (.590)
    AL Central Champions: 2011

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