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Thread: Outrageous Sim Scores

  1. #1
    Join Date
    May 2003
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    Outrageous Sim Scores

    Anyone having this problem: outrageously high sim scores? I've tried tweaking everything in the Tune File as well as the sliders, and I still get sim scores with teams sometimes scoring over 30 runs in a game. When I play against the computer, everything is normal; when I sim games, look out!

    Thanks ahead of time!

  2. #2
    Join Date
    May 2001
    Location
    East Coast
    Posts
    1
    My theory on this is that the computer may start pitchers who are already fatigued and then not have any fresh pitchers to go to. I wonder if a big fat global edit to up endurance may resolve this? It could tested for pretty easy.
    The crack of the bat as the ball sails into the upper deck, now that's EarCandy...

  3. #3
    Join Date
    May 2003
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    Your theory makes a lot of sense to me. What makes you think it's pitcher fatigue, though? Are you seeing something in the box scores that I'm missing completely?

  4. #4
    Join Date
    May 2001
    Location
    East Coast
    Posts
    1
    Im not sure if my theory is right on the money. After I finish something Ive been working on I might run some simulations and see if I can pinpoint anything...
    The crack of the bat as the ball sails into the upper deck, now that's EarCandy...

  5. #5
    Join Date
    May 2003
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    0
    I appreciate your looking into it. I had thought that the game just wasn't reacting to the various slider adjustments and Tune changes. I mean, I can take the Computer sliders--such as Hitting and Power--to 0, and teams continue to score 20 or more runs a game.

    Thanks again.

  6. #6
    Join Date
    May 2001
    Location
    East Coast
    Posts
    1
    The computer is supposed to use all the tunes and sliders it would in a game for sims as well. Sometimes you wonder though...
    The crack of the bat as the ball sails into the upper deck, now that's EarCandy...

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