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Thread: Upgrading stadiums

  1. #1
    Join Date
    Apr 2001
    Location
    Cincinnati, Ohio
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    46
    Okay.
    Create a new folder on your desktop called "day"
    Launch HHEdit.
    Select File.
    Select Alb Unpacker.
    A window will appear. Navigate it to the stadium you wish to alter. Suppose you're trying to create a new version of Shea. In that case, you'd click through these choices: C:/ Program Files/ 3DO/ High Heat major League Baseball 2002/ ART2K2/ Stadiums/ Shea
    Here you'll see two choices: hwdShea.alb and hwnShea.alb. Double-click the first one (the "d" in its name stands for "day"; the "n" in the other file's name stands for "night").
    Extract this .alb file into the folder called "day" that you created on your desktop.
    Open your "day" folder. You'll see five .mod files. Ignore them.
    You'll also see five folders with the same names as the five .mod files you're ignoring. Open one of these folders.
    Inside you'll see .bmp files. These are the files you can alter.
    Launch the graphics program of your choice (eg. Photoshop, Paint Shop Pro, etc.) and use it to open the .bmp files and alter them.
    Save your work as 8-bit uncompressed .bmp files, over-writing the old ones and using the same file names.
    When you're done altering files, go back to HHEdit and launch the Mod Repacker.
    Click the top button and navigate to one of the five .mod files tha we've been ignoring up until now.
    Click the middle button and navigate to the folder where your altered files reside. Remember, they're on your desktop in a folder called "day". Specifically, click that folder which has the same name as the .mod file you selected in the previous step.
    Click the bottom button and navigate to the same .mod file you selected two steps ago.
    Repeat for all five .mod file/folder combinations (assuming you made alterations to files in each of the five folders. If not, then you need not re-pack a .mod file whose corresponding folder you left untouched).
    Go back to HHEdit and launch the Alb Repacker.
    Click the top button and navigate to the .alb file you originally unpacked. Remember, it's located at the following location: C:/ Program Files/ 3DO/ High Heat Major League Baseball 2002/ Art2K2/ Stadiums/ Shea.
    Click the middle button and navigate to the folder that holds your recently re-packed .mod files. Remember, they reside in a folder on your desktop called "day".
    Click the bottom button and navigate to the same .alb file as the one two steps above (remember that in both cases you're going to the .alb file that begins with "hwd", NOT "hwn").
    Click OK as necessary.
    You're done with the day version of your stadium.
    Create a new folder on your desktop called "night".
    Repeat all steps above, but remember to un-pack the .alb file that begins with the letters "hwn" and to then re-pack this same file when you're done.

  2. #2
    i meant create new walls or adjust the distances and stuff

  3. #3
    Join Date
    Apr 2001
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    Salt Lake City by way of Oakland
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    You can only edit what is already there. You can change the color or texture of the stadiums as long as you save the .bmp's in the same manner you extracted them from. You cannot move the outfield walls in or out.

    If you have further questions please post them in the Graphics Mods Forum.
    "I aint got a gat, but I got a soldering gun." Weird Al - White & Nerdy

  4. #4
    Join Date
    Jan 2002
    Posts
    0
    Can you direct me to someplace I can download the Unpacker for HH2002?

    Thanks,

    Arthur
    arthur_adams1@yahoo.com

  5. #5
    Join Date
    Dec 1999
    Location
    Tokyo, Japan
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    You can unpack stadiums with DZ's Editor...
    Please read the Terms of Service.
    ------------------------------------------------------------------------------------------------------
    Shop smart, shop S-mart!

  6. #6
    Join Date
    Jan 2002
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    0
    I'm sorry, I'm not hip to all the lingo just yet... Who's DZ and where do I get his editor?

    Thanks again,

    Arthur

  7. #7
    Join Date
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    It is refering to the DangerZ HHEdtior. It allows you to pack and unpack the stadium files so you can edit them. It also lets you edit just about anything in HH2K2.

    Here is the link for the editor:

    http://baseballsimcentral.com/dloads/Detailed/763.shtml
    "I aint got a gat, but I got a soldering gun." Weird Al - White & Nerdy

  8. #8
    Join Date
    Jan 2002
    Posts
    0

    Question

    Thanks for the help... I downloaded the editor and was successful in unpacking the bitmaps, but is there any way to edit the CF stands in Ebbets Field? It seems that you can only edit small portions of the stadium. I didn't want to change the dimensions per say, but wanted to fix the spot where the RF fence meets the center field bleachers, and the area behind the CF bleachers, which look absolutely nothing like the real Ebbets Field. I don't see that portion evident anywhere in the bitmaps that were unpacked.

    Can anyone help me???

    Thanks again...

    -Arthur Adams
    Brooklyn

  9. #9
    Join Date
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    Salt Lake City by way of Oakland
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    Most of the stadium models are "hard-coded" into the game which means, they can not be altered.

    I believe this is the case with your problem.
    "I aint got a gat, but I got a soldering gun." Weird Al - White & Nerdy

  10. #10
    Join Date
    Jun 2001
    Location
    Staten Island, New York
    Posts
    175
    It is impossible to change that area. I spent a few hours looking at that field. I did a version of it, for use with my Brooklyn Cyclones uniforms, but unfortunately, you can't change it. Sorry.
    Remember: It's bad luck to be superstitious.

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