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Thread: gm finance sim question

  1. #1
    Join Date
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    gm finance sim question

    i set the team cap to 70000 the max and sitll about 2/3 or the league is over the cap. how can you fix this?




    -~M&&}{[]w~-

  2. #2
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    anybody?




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  3. #3
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    Carbondale, IL
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    Don't know the answer but I'd like to know too. I think I have one team not in the red. I'll have to see what it looks like when I start a new season (I'm Playing past the trade deadline anyway- late August '02).

    Mike

  4. #4
    Join Date
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    Out West
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    now whenever i do it all teams are way under, my team the drays are 30 under. heres my settings
    70000
    250
    400
    400
    12000
    500

    i tried
    60000
    250
    400
    400
    10000
    500

    but all teams were still at least 8 mil under with the majority of them 20 mil under




    -~M&&}{[]w~-

  5. #5
    Join Date
    Apr 2002
    Location
    Vancouver, British Columbia
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    Just a suggestion since I have not yet truly begun to use the program (but have read extensively about it wherever I could - and have tinkered with it)...try reducing the max ML salary to 8000 or lower and see it that helps.


    ...how long were you using the program before the problems began - beginning of 1st season, after several season, after many seasons???
    Just curious as I was intending to use the program as well but if this "overbudget" error happens all the time then maybe I won't.

  6. #6
    Join Date
    Apr 2002
    Location
    Vancouver, British Columbia
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    Lightbulb

    ...also just a shot in the dark but run the "unhide" utility to make sure you have no hidden players on the teams.
    I'm thinking that there is a possibility that contracts are being paid to players that do not actually appear on the teams while in HH2k2. I found that my team had several hidden players that appeared in GMsimfinance but not in the game itself - this even after a total despirtion draft at the beginning of the season.

    Hope these ideas help!

  7. #7
    Join Date
    Aug 2001
    Location
    Canada
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    0

    .

    The program has been tested with these numbers:

    budget: 50000
    Min AAA: 150
    Min ML: 500
    MAX AAA: 400
    Max ML: 8000
    default: 250

    Try to use the same balance. What's important is the ratio between 50000 and 8000. Also it' signed better at the beginning of a season (Day 0). Teams in the red will get back into their feet as the season goes. -8000 is two or three contracts into the red. To be frank their is part in the first signing that are aleatory, it's never the same, so very hard to balance in term of programming. That depend of the number of good players in a team, if more good contracts will be attribuated to them or not, how far you are in a season at the first signing, and if a team has more aged players in ML or AAA.

    Dubeau

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