****THIS IS NOT AN IN-DEPTH TUTORIAL ON EDITING THE TUNE FILE****
Please DO NOT email me questions about editing other features of the tune file, as I am not a tune file guru. Please post your questions to the High Heat Forums instead. There is likely to be someone who can help you out there.

Editing the tune file is actually quite simple. If you've never edited the tune file follow these steps:

1)The tune file (tune.txt) is located in the root directory of High Heat Baseball 200x. If you installed the game to the default directory, you will find it in:
C:\Program Files\3do\Sammy Sosa High Heat Baseball 200x

2)When you've found the file, right-click on it and select 'Properties' from the popup menu. A dialogue box will pop up . At the bottom of the box where the 'Attributes' are, uncheck 'Read-only'. Unchecking this simply allows you to edit the file. NOTE: There's no need to recheck the box when you're done editing the tune file.

3)Open up NOTEPAD or any other text editor. NOTEPAD can be found in the 'Accessories' folder under 'Programs' when you click on the 'Start' button. Once NOTEPAD is open, from the 'File' menu, select 'Open' and navigate your way to the previous directory mentioned above. Select the file, 'tune.txt', and click OK.

4)You should see the file with various lines such as:
base injury chance: 0.013
human trade min: 0.0
print careers: 0
debug text: 0 use 0: don't show, 1: show
limited season game summaries: 0
ambient light level: 125
alternate uniform percent: 0

5)We'll go ahead and make a simple change to the 'alternate uniform percent' item. Notice the number next to it is '0'. This means that there is a 0% chance of the computer using alternate uniforms. Of course we'd like to be able to see them, so we'll go ahead and change the number to, say, 50. So the line should now say:

alternate uniform percent: 50

...and now we'll have a pretty good chance of seeing the alternate uniforms the next time we play High Heat.

6)You'll note that there are sometimes number variables shown after an item. For example, after 'debug text' you'll see 'use 0: don't show, 1: show'. This simply tells you what numbers to use to control the item. We're not really sure what debugging the text does, but supposedly if you wanted to show the text being debugged, you simply use the number '1' instead of '0' after the item.

7)Remember to save the tune file when you're done editing it. That's basically it!

NOTE: If for some reason you think you screwed up your tune file, you can get the original tune.txt file off your High Heat CD-ROM.