High Heat
Upgrading Stadiums in High Heat 2003
By Redsland
This tutorial will guide you through the process of altering the appearance of the stadiums in High Heat Major League Baseball 2003 by 3DO. It is very important that you follow along closely and do each step in order.
Create a new folder on your desktop called "day."
Launch HH2K3Edit (also known as HHEdit and DangerZ’s Editor).
Click "File" in the menu bar.
Select "Alb/Amd/Mod Unpacker."
A window will appear. Click "Open" and navigate to the stadium you wish to alter. Suppose you're trying to create a new version of Shea. In that case, you'd click through these choices:
C:/Program Files/HH2003/Art/Stadium/Shea
Here you'll see two choices: "hwdshea.alb" and "hwnshea.alb."
Double-click the first one (the "d" in its name stands for "day"; the "n" in the other file's name stands for "night").
Click "Extract" and navigate to the folder called "day" that you created on your desktop. Click OK.
When the extraction process is complete, you can close the "Alb/Amd/Mod Unpacker."
Open your "day" folder. You'll see five .mod files. Ignore them.
You'll also see five folders with the same names as the five .mod files you're ignoring. Open one of these folders.
Inside you'll see .bmp files. These are the files you can alter.
Launch the graphics program of your choice (eg. Photoshop, Paint Shop Pro, etc.) and use it to open the .bmp files and alter them.
Save your work as 8-bit uncompressed .bmp files, over-writing the old ones and using the same file names.
If you did your work in Photoshop, you have an extra step to do. First, download the free trial version of Paint Shop Pro (PSP). Then launch PSP and use it to open all the .bmp files. Then select "Save As" for each of the .bmp's, and once again save them as 8-bit uncompressed .bmp files using the same names as before and over-writing the existing files. (Failure to do this will result in solid white or solid green areas in your stadium.)
Okay, regardless of which graphics program you used, everything is now altered and correctly saved, so we're ready to continue. Go back to HHEdit, click "File" and select "Amd/Mod Repacker."
Click "File To Rebuild" and navigate to one of the five .mod files that we've been ignoring up until now (ex: GROUND.MOD). Remember, these files are located in a folder on your desktop called "day."
Click "Bitmaps Directory" and navigate to the folder where your altered files reside. Remember, they're on your desktop in a folder called "day." Specifically, click that folder which has the same name as the .mod file you selected in the previous step. (Sticking with the previous example, you’d navigate to the folder named "ground.")
Click "Rebuild" and navigate to the same .mod file you selected two steps ago.
Repeat for all five .mod file/folder combinations (assuming you made alterations to files in each of the five folders; if not, then you need not re-pack a .mod file whose corresponding folder you left untouched).
Go back to HHEdit, click "File" and then "Alb Repacker."
Click "Alb File to Rebuild" and navigate to the .alb file you originally unpacked. Remember, it's located at the following location:
C:/ Program Files/HH2003/Art/Stadium/Shea.
Click "Unpacked Files Dir" and navigate to the folder that holds your recently re-packed .mod files. Remember, they reside in a folder on your desktop called "day."
Click "Rebuild" and navigate to the same .alb file as the one two steps above (remember that in both cases you're going to the .alb file that begins with "hwd," NOT "hwn").
Click OK as necessary.
You're done with the day version of your stadium.
Create a new folder on your desktop called "night."
Repeat all steps above, but remember to un-pack the .alb file that begins with the letters "hwn" and to then re-pack this same file when you're done. That's it.
Common problems:
Part of my stadium is solid white (or solid green) - You did your work in Photoshop. Open your .bmps in Paint Shop Pro and save them again (see instructions above).
My changes aren't showing up - You failed to follow this order: alter .bmp files, re-pack .mod files, re-pack .alb files. Or you did the day stadium but not the night stadium, and are looking at the untouched night version (or vice versa).
As answered in this thread.
Tags: stadiums, high heat 2003
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Last update: 2007-07-03 12:10
Author: Gen Sueyoshi
Revision: 1.28
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