High Heat
Creating Sound Mods for High Heat 2003
By Big Daddy AA
In this manual I will go over step by step on how to make sound mods for High Heat 2003.
Included: Wav Bitrate Table Listings, Wav Conversion Tutorial, Wav Importation/Extraction Tutorial, Wav Mixing Tutorial, Making Main Menu Music, Making Homerun Music, Making Team Intros and a BatterWalkups Tutorial.
As always, you will need the HH2K3 DangerZ Editor to make these mods. Get that here.
PART I
Sound Editing Programs:
Here are some of the great sound editing programs you can use to start making your sound mods.
MP3 To Wav Converters:
- MusicMatch
- MP3 To WAV Pro
- MP3 To WAVE Converter
- Muse
Sound Editors:
- Cake Walk
- Cool Edit Pro
- Goldwave
- Acoustica
I. Wav Bitrate Table Listings
Announcer_HRC.table: 22,050 hz/8 bit mono
AnnouncerFullNames.table: 22,050hz/8 bit mono
AnnouncerGeneric.table: 22,050hz/8 bit mono
AnnouncerLastNames.table: 22,050hz/8 bit mono
BatterWalkups.table: 11,050hz/16 bit mono
CreditsAudio.table: 22,050hz/16 bit mono
faudio.ids (Main Menu Muisc): Universal (Although, they are the most stable being imported in the editor at 22,050hz/8 bit mono)
ModestoSpecials.table: 22,050hz/8 bit mono
Nashville.table: 22,050hz/8 bit mono
NearAirport.table: 22,050hz/8 bit mono
PlayerVoices.table: 22,050hz/8 bit mono
StadiumAnnouncerNames.table: 22,050hz/16 bit mono
(Nondl Folder)
AnnouncerIntroStreams.table: 22,050hz/8 bit mono
AnnouncerTeamNames.table: 22,050hz/8 bit mono
CrowdFNPositive.table: 22,050hz/8 bit mono
CrowdHecklers.table: 22,050hz/8 bit mono
CrowdOrgan.table: 11,025hz/16 bit mono
CrowdStadium.table: 11,025hz/16 bit mono
CrowdVendors.table: 22,050hz/ 8 bit mono
(Main Sounds Folder)
CrowdGeneral.table: 22,050hz/16 bit mono
CrowdAmbient.table: 22,050hz/16 bit mono
GameSFX.table: 22,050hz/16 bit mono
MenuFX.table: 22,505hz/16 bit mono
StadiumAnnouncer.table: 44,100hz/16 bit mono
UmpireCalls01.table: 22,050hz/8 bit mono
UmpireCalls02.table: 22,050hz/8 bit mono
UmpireCalls03.table: 22,050hz/8 bit mono
UmpireCalls04.table: 22,050hz/8 bit mono
VolumeSlider.table: 22,050hz/8 bit mono
Part II - Wav Conversion Tutorial
IIA. Finding The Wav Bitrate
- In the sound editor navigate to the sound file you want to be replaced.
- Next to the "Wav Output File" Line is a folder icon. Click on that, give the file a name and select where on your drive you want that file to go and hit "extract".
- Open the Windows Sound Recorder and navigate to the file you just extracted.
- Select "file" and then down to "properties".
Now next to the "Audio Format" you should see the wav rate for this particular file. The file you are replacing that with MUST be that exact wav rate.
IIB. Extracting Wavs From The Editor
"AnnouncerGeneric.table " is used as an example. Do this for the extracting of any file in any table.
- Open the Sound Editor and then open announcergeneric.table file.
- Type in the number of the file you want extracted.
- Next to the "Wav Output File" Line is a folder icon. Click on that, give the file a name and select where on your drive you want that file to go and hit "extract".
- Open the Windows Sound Recorder and navigate to the file you just extracted.
- Edit the file and save.
IIC. Converting Your File To Be Imported
- Open your file the windows sound editor
- Click "file" and then go to "properties".
- Click the "Convert Now" button and select the proper conversion rate for the file you wish to import.
- Save the file.
IID. Mixing Your Wav Files
Sometimes you may want to mix files together such as in making a homerun call or closer intros. Just use the examples below to make your own files. "Closer1.wav"=The player name file from the announcer.table file. "CloserMusic1.wav"=The muisc you want to mix with the closer file.
- Launch the Windows Sound Recorder and open the "Closer1.wav" file.
- Select "edit" and click on "mix with file".
- Then navigate to the "CloserMusic1.wav" and hit "open".
- Make sure the file is mixed properly and save the file to the correct bitrate.
- Save the file
IIE. Importing Your Wav Files Into The Editor
- Launch the editor and choose "Sound Editor" then select "Open Table"
- Navigate to the table file you wish to import into.
- Find the file you wish to import over by browsing the table using the number box or if you know the file you want to import over simply type that into the number box.
- Once you get to the file you want to import over hit "import" and navigate to the file you want.
- Hit "extract" and then play to hear the file you just imported.
- Close the editor and play the game to test the stability of the file you just imported.
*Notes On Importing*
- Do not have any other programs running in the background. Doing so might cause the importation and the editor to become unstable. Such programs include: Internet Explorer, Nestscape, Winamp, Windows Media Player, Norton Anti Virus, McAfee, Zone Alarm or Black Ice.
- Depending on the speed of your PC, import times may vary from 10 seconds up to one minute.
- If your PC freezes, dont become alarmed. Just resest your system and try again.
II. Making Main Menu Music
Now that you know how to make some wav files lets put this knowledge to action by making some wavs to play in the Main Menu.
- You have to convert your MP3 file into a Wav files. Use the program above to do this.
- Once you have made your wav file, open the Sound Recorder that comes with Windows.
- Open the properties and convert the wav file to 22,050 hz, 8 bit mono. I have found that this conversion rate is the most stable while importing into the editor. Dont worry if the wav is loud, it has to be. However, you can set the bitrate as high as you like. Just remember, the higher the bitrate, the bigger the file will be, and the slower it will import into the editor. The music plays at a lower volume in the game.
- Now open the Editor and choose "Sound Editor" then click "open table".
- Select and open the "faudio.ids" file in the HH2K2\Sounds\Full folder.
- Click "import" and select the wav you just made.
- Hit the "extract" button and you should hear your new music!
- Repeat the steps above for the replacing the 3 others.
*NOTE*
Depending on the size of your wav and the speed of your PC the import time will vary. Just be patient. If your PC locks up just reset and try again. Make sure you have nothing running in the background while importing your wavs.
III. Making BatterWalkups
Now you need to get all the songs you want together. If they are in MP3 format, you need to convert them into wav. Use the programs listed at the end of this thread to do so.
Once youve converted the mp3's to wavs I recommend editing the wav file with the simple but effective Sound Recorder that comes with Windows.
The length should be anywhere from 5-9 seconds.
Make sure that when you are done editing the file that it be converted to 22hz 8bit Mono or else it will mess up the sound in the game.
Now open the HH2K2 editor. Select "Sound Editor". Click "Open Table" and open the BatterWalkups.table file in the "Full" folder.
Then click the "import" and select the wav file you just edited. Then Hit "extract wav" and then "play" if all went well you will hear your song.
Now, the computer randomly picks what file is played so the best bet is to fill the entire 122 files with different songs in order to get th best result.
*NOTE*
If you plan on making an entire batterwalkups.table file, and you have the original file from 2K2, you can use that instead of the one from 2K3. That way, you only have to create 77 tracks instead of 122. Also, you can make the bitrate as high as you like. Just be sure the entire table file has the same bitrate, or you will begin to hear a lud screeching sound.
IV. Making Homerun Music
- Launch the Editor and select "Sound Editor"
- Open the "CrowdGeneral.table" file.
- Type "33" into the number box.
- Use the method above in the "I B" section to extract this file and rename it "Cheer".
- Open the Windows Sound Recorder and navigate to the "Cheer" file you just extracted.
- Now you need to take 10 seconds of a song you want to play after a homerun is hit. This file needs to be saved in 22,050hz/16 bit mono. The coding in the game with fade out this file after 10 seconds.
- Open the "Cheer" file in the Windows Sound Editor and go to "edit", select "mix with file" and then navigate to the music file to want to use.
- Save the file entire file at 22,050hz/16 bit mono.
- Reimport your newley made file into #33 in the "CrowdGeneral.table" using the steps in I E.
- Play the game to ensure the stability of the file. The best way to do this is to play a round of Home Run Derby. If the file plays correct you have your self some cool homerun music.
V. Making Team Intros
- Make a wav file using the music you want to have as your intro.
- Open Windows Sound Recorder and navigate to the file you just created and edit it to around 24 seconds and save it in 11,025hz/16 bit mono.
- Open the sound editor and select the "CrowdOrgan.table" file.
- Type "11" into the number box and import file. If you are playing with the Blue Jays or the Expos import into #12 into the editor.
- Now start up a game and you should have your very own team intro.
VI. Important Side Notes
If something happens to go wrong and really messes up your game you can always copy and paste the original BatterWalkup file from the HH2K3 CD itself. This will work with any of the .table files in 2K3. If you are so inlcined, you can copy and paste your 2K2 .table files into your 2K3 sounds folders.
As answered in this thread.
Tags: high heat 2003, sounds
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Last update: 2007-07-01 02:14
Author: Gen Sueyoshi
Revision: 1.0
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